While Assassin's Creed had been an annual franchise since Assassin's Creed II (2009), an extra year of development time allowed the team to polish the game further. Whereas previous entries were mainly stealth-action games, Origins introduces many elements found in role-playing games and an overhauled "hitbox-based" combat system. In response to the common criticism that the gameplay of the series was getting stale and overly familiar, Ubisoft decided to reinvent the Assassin's Creed formula with Origins. The team consulted Egyptologists and historians extensively to ensure the setting was authentically represented in the game. Ubisoft Montreal led its four-year development with help from a team of nearly 700 people from other Ubisoft studios around the world. The game's development began following the release of Assassin's Creed IV: Black Flag in 2013. The framing story, set in the 21st century, follows a new character, Layla Hassan, who relives Bayek and Aya's memories using a modified Animus device.
Principally set in Egypt, near the end of the Ptolemaic period from 49 to 43 BC, the story follows a Medjay named Bayek of Siwa and his wife Aya as they seek revenge for the murder of their son, and explores the origins of the millennia-long conflict between the Hidden Ones-forerunners to the Assassin Brotherhood, and the Order of the Ancients-forerunners to the Templar Order. It is the tenth major installment in the Assassin's Creed series, following 2015's Assassin's Creed Syndicate.
Assassin's Creed Origins is a 2017 action role-playing video game developed by Ubisoft Montreal and published by Ubisoft.